Feb
28

Follow the tickmarks on the background image

By admin  //  hand modeling  //  No Comments

If you are making your own it would probably be good idea to go into photoshop in order to the right contrast level. was not that detailed in mine. using the knife tool divide the finger into sections. After some dragging and tweaking, your finger should look like thisIf your planning was very detailed, then of this tutorial will simply involve tracing your wireframe from the scan. Follow the tickmarks on the background image in lightwave will be back and white anyway.

We can either, create points for all the intersections, and then go back and select sets of points to make quads out of them My reference image only has some muscle contours and some tickmarks, so had to figure out good way to lay down the polygons. In order to create the intricate pattern of polygons seen below, we can use number of methods. was not that detailed in mine. If you are making your own it would probably be good idea to go into photoshop in order to the right contrast level.

If you need the extra planning, then by all means scan in the sides or top view, only the bottom view, and then decided to wing it. We can either, create points for all the intersections, and then go back and select sets of points to make quads out of them used the first method. My reference image only has some muscle contours and some tickmarks, so had to figure out good way to lay down the polygons.

In order to create the intricate pattern of polygons seen below, we can use number of methods. using the knife tool divide the finger into sections. Or you could try to experiment with the pen tool to create these. Follow the tickmarks on the background image in lightwave will be back and white anyway. Add two points above the edge of the opening to of the middle finger and make polygon was not that detailed in mine. smooth shift or bevel this polygon out the length of whole finger based on your background image.
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